Chinese Karate is a classic martial arts fighting game released in 1989 only for the Commodore Amiga and Atari ST home computers.
Review
STORY / GAMEPLAY The game is a classic martial arts fighting game in which you compete in a series of One-Vs-One karate matches. The game has up to 10 different fighting moves including jumping kick, roundhouse kick and a variety of punches and kicks, high and low. The tournament has six fights and you control the combatant in white, battling an opponent in red. Typically, in each fight you must bring the opponent's health bar to zero before your own is depleted. Be noted that there is a timer and when this goes to zero, the winner will be the fighter with the most health left. The opponent's difficulty level gradually increases as you progress to the next stages. Also, between fights, you engage in a bonus game in which you have to break flying balls or vases for bonus points (a detail we also saw to the mighty International Karate+). Chinese Karate is a good and playable fighting game to keep your interest, especially if you are a Karate Kid, Budokan and International Karate fan!
GRAPHICS / SOUND The visual details and colors of the Amiga version are certainly pretty good and satisfying. The sprites move pretty nice whilst there is no background scrolling (apart from some static drawings). OK, there are a few nice animations here and there (birds flying, leaves falling, flags waving etc) but nothing special. As far as the sound, the Amiga version has great sampled sound effects (much like the Atari ST counterpart) plus some nice in-game tunes (that are missing from the ST).
CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs